-Communicative tools are applications that are used for learning through communicating digitally and collaboratively in pairs or groups. one of the best example is google classroom with the link given below.
Co-constructive tools are applications that facilitate collaborative knowledge construction digitally. These tools emphasize partnership working and interactional processes such as cooperation and coordination. One example of a co-constructive tool is the use of an electronic whiteboard where students can post notices to shared documents or whiteboards and co-edit the same document from their homes. Co-construction is important for effective communication and learning in society, as it allows students to explore and share their views, build relationships, and engage in high-level cognitive processes like explanation, problem finding, and problem solving. Through co-construction, students can construct a shared understanding of new knowledge and develop expertise. Other benefits include better internal and external communication, marketing and customized branding, native mobile apps, and group co-construction discussions.
Digital Citizenship Image sourced from: https://www.google.com/url?sa=i&url=https%3A%2F%2Fsites.uab.edu%2Fhumanrights%2F2019%2F01%2F18%2Fdigital-citizenship-the-good-the-bad-the-role-of-the-internet%2F&psig=AOvVaw36CvaZO80HlTQ_GJk4wiUm&ust=1718685259106000&source=images&cd=vfe&opi=89978449&ved=0CBMQjhxqFwoTCMjdirfR4IYDFQAAAAAdAAAAABAE Digital citizenship refers to the responsible use of technology by anyone who use technology(computer, internet, and other digital devices). it can be also defined as norms of appropriate responsible, behavior with regard to technology usage. While using technology also one should use it positively, critically and responsibly. 1. Digital rights The right to a safe and secure digital environment. It includes protection and security from online attacks(harassment, cyber bully and other cyber attacks) The right to privacy and control over your personal digital information. Teacher have rights to secure and protect thei...
Lesson no: 1 Teacher Name: Tshering Yeshi Topic: Flower Subject: Science Class: IV Time: 45 Mins Teaching Learning Materials: game from Science for kids, Google slides, Textbook, Worksheet. ICT Model: SAMR model Previous Knowledge: The Students have learned about the effects of water on growth of plants. Lesson Objectives: At the end of the lesson each student should be able to; name at least five parts of flowers without looking at the textbook match the parts of flowers with their names accurately through game tell the importance of flowers in their own words. Lesson Introduction (5 mins): Start the lesson by asking a few students to briefly talk on what they have understood in the last class. The teacher will supplement and provide more information if they haven't understood. Introduce the lesson by asking what is the most beautiful part of a plant or tree, the expected answer is a “flower”. So, then move on with the main lesson. Lesson Development (35 mins): -Inf...
The use of or integration of PhET simulation in disciplines such as science provides a wide range of opportunities to manipulate, learn, apply theoretical concepts and principles or your own hypothesis with minimal risk and maximizing efficiency. The application of critical and evaluative thinking is encouraged via simulations. It would allow students to consider the ramifications/impacts of a scenario because they are unclear or open-ended. It will enable students to be more eager and interactive to the exercise because they feel as though the situation is real. For instance, designing an electrical circuit (parallel and series) eliminates the problem of inadequate resources and allows the students to experiment without the risk of shot circuits or accidents. Moreover, it provides accurate and authentic information about electrical connections in real life via simulation. Image of a Series Circuit Simulation
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